Friday, October 7, 2011

RAGE

Overview

source : gamespot

Rage is a first-person shooter from Bethesda set in the not-too-distant future where an asteroid impacts Earth, leaving a ravaged world behind.

Rage creates an engrossing world full of dazzling detail and entertaining shooter action.

Review

Positive

Remarkable visual design
A host of charismatic characters
You must remember to save manually or risk losing significant progress.


Negative


Story isn't strong enough to make you care about the primary conflict
You must remember to save manually or risk losing significant progress.


About 

The post apocalyptic future looks better than ever. From the moment you step out under the brilliant, cloud-studded sky of a ruined world, Rage proclaims its technical and artistic mastery. As you drive along dirt roads through narrow canyons among the hardscrabble outposts of civilization, every environmental element pops with an amazing level of detail. As you converse with the people you meet, their expressive faces and believable dialogue have you eager to hear what they'll say next. And as you blast your way through your snarling enemies, their battlefield behavior and gory deaths make you feel like a powerful fighter. This is a gorgeous world that makes you excited to go exploring, but there is disappointingly little to find off the beaten path. The richness of Rage makes you wish it were even richer, and you may also find yourself wishing for a better story, a more accommodating save system, and more robust ways to enjoy this world with friends. But your lengthy adventure is exciting and rewarding all the same, and the stunning landscape alone is practically worth the price of admission.


Having slept snugly through an extinction-level event in a sealed government refuge, you awaken to find that your fellow sleepers were not so lucky. Alone and unsure, you step out into the world, encounter some savage locals, and end up indebted to a local sharpshooter. He explains that survivors like you haven't been seen in a long time, and proceeds to ask you for a favor. Thus begins your journey of helping out the friendly folks of the Wasteland with your natural affinity for driving, collecting, and killing. Each new person you meet is a delight, thanks to stylish character design, expressive animation, and great voice acting. It's a pleasure to visit the local bar where the freckled proprietor pays you a regular bounty and the garish dealer entices you to play another round of a collectible card game. This is a world where a sweet young lady teaches you about a flying implement of decapitation, and the puffed-up mayor sends you on a delivery run to a hand-wringing doctor and his possibly sentient mechanical familiar. Rage's characters are so charismatic that you'll likely be disappointed when your conversations end and will be eagerly anticipating the next interaction

The towns and settlements where you find these folks are richly detailed and beg to be explored. Observant players are rewarded with a raft of thoughtful artistic touches, including some cute references to certain iconic video games. As you travel outside these havens and around the spacious environs, you encounter the skeletal remains of freeways and industrial complexes. Some have been appropriated by the locals, while others are left to molder, but all are vividly detailed. These man-made elements are surrounded by striking sandstone cliffs and scrubby vegetation, and they all come together to create a cohesive and absorbing landscape. Rage makes you want to regularly stop and gawk at the world around you, and the mercenary path you take gives you plenty of opportunities to do so. Your core missions eventually take a more purposeful path, but Rage does a poor job of drawing you into this crusade, so your quest to ensure a better future for humankind never feels more urgent than your task to bring a booze hound his missing moonshine. It's a shame that the game doesn't leverage its enticing world to create a stronger, more compelling adventure, but it's still a joy to explore and inhabit the Wasteland.


On the whole ,

That honor belongs to the lengthy campaign, which can last upward of 20 hours for avid racers and diligent quests. Though the story gets a bit too cliched, there is a robust amount of adventuring to be done in a world that rewards you for your attentions. Rage is a beautiful game that looks equally stunning with or without the hefty installation (which reduces the load times and is optional on the 360 but required on the PS3), so regardless of which platform you play on, you'll find a rich and rewarding adventure that sets a new visual standard for the post apocalyptic wasteland.



Download 


You can download this version of  Rage and  install by clicking on  Download Full Version

NBA LIVE

Overview

source : gamespot

NBA 2K12 retains its crown as the best basketball franchise by offering a number of worthwhile improvements across the board.

Review

Positive

Lots of vintage teams and players
My Player mode is now immediately engaging
Amazing presentation
Lifelike animation
Some gameplay tweaks bring this even closer to the real thing.


Negative

Occasionally cheap AI
Some out-of-place animations.


About 

Michael Jordan was renowned for making small improvements to his game during the offseason. His opponents would think they had a grasp on what His Airness was capable of, only to find that he had added post-up moves or a fall-away jumper to his already-impressive repertoire. NBA 2K12 has taken a few notes from the former Bulls' star. Last year's entry was already the most realistic simulation of professional hoops ever released, and a number of small but important tweaks make this year's edition even more engrossing. A revamped My Player mode makes your quest to turn your benchwarmer into a Hall of Famer more engaging than in years past. A slew of historical players and teams, complete with accurate television presentation for every era, also make this the definitive package for anyone craving some roundball action. There are a smattering of tiny flaws, such as occasionally prescient artificial intelligence and a couple of wonky animations, but you have to hunt for reasons to be put off by this experience. The greatest player who ever lived has been retired for years, but the best basketball game around is just entering its prime 

The most noteworthy addition to NBA 2K11 was a mode that allowed you to participate in a handful of Michael Jordan's most famous games. In NBA 2K12, history is an even larger focus. Fifteen of the greatest players of all time are represented here, and you get to take part in some of their most important games. Teammates, opponents, and coaches are lifted straight from their eras, and the expertly designed presentation ensures that everything looks just as it should. Play as Bill Russell in the early years of the NBA and you see the action play out through grainy archival footage. When you select Julius Erving's Sixers' teams, however, the muted tones of the early '80s shine through. These touches add a layer of authenticity to a package that is already bursting with it. And, unlike last year, you don't have to hit certain statistical milestones to complete each challenge. Previously, this focus on raw numbers forced you to become a ball hog, which sapped away the excitement of taking part in classic showdowns. Now, if you'd rather light up the net with Joe Dumars than with Isiah Thomas on the Bad Boy Pistons, the choice is yours. And when you win a game, you unlock those older teams, so you can stage your own competitions. 


Another big improvement has been made to the My Player mode, which has been overhauled to make it much more accessible than in previous years. In earlier games, after you created your character, you would have to take part in dull development league games until you were called up to the big leagues. While it may have been a realistic way to achieve success for borderline NBA talents, it was incredibly boring. Now, you play in one exhibition game before you're drafted and then you get to show off your stuff against the best players in the world. Although progression is quicker, it's just as rewarding as before because your goal is ultimately to get your bust displayed in the Hall of Fame. You just get to skip to the fun parts much earlier. Plus, an interview process has been incorporated that helps to develop a stronger connection to your character. Teams drill you before the draft and reporters toss softballs at you after games, and what you say determines how others view you. This may still feel like a small step rather than a giant leap--because you have only a small amount of control in these matters--but it does a good job of keeping you invested for your entire career. Climbing the mountain toward immorality in My Player takes a lot of work, but it's empowering to watch your player grow from an ordinary scrub to a perennial all-star. 

The off-the-court aspects of NBA 2K12 are impressive across the board, and this high quality comes across in the action as well. There aren't many changes from last year's game, but there's little reason to drastically tinker when the results were already so good. Finer control over your character's movements gives you even more versatility on the offensive end, and there's a handy training camp to take you through the paces. There's a smooth flow that replicates the real thing in exacting detail, and the artificial intelligence is smart enough to shut down your offense if you get too predictable. You need to run plays, move the ball smartly, and shoot when an opening presents itself or you'll find yourself down by double digits before you can say Luc Richard Mbah a Moute. Hard-nosed AI is a good thing, but NBA 2K12 sometimes crosses over into cheap territory. Opponents might know what you're doing even when their back is turned or intercept a clean pass, and rare as these occurrences may be, they are maddening in a close contest. They don't smother the fun, but in a game that is usually so realistic, these blemishes stand out. 

On the whole ,

NBA 2K12 isn't hugely different from last year's version, but enough additions have been included to make it exciting for fans hungering for some hardwood hoops. More vintage players, small gameplay tweaks, and the same great presentation you expect make this the best NBA game around. Plus, Association mode can now be played offline and online, which gives you even more freedom in designing your dynasty. Like Michael Jordan during his playing days, if NBA 2K12 had simply rested on its laurels, it would still be the best out there. But the truly great know the offseason is the time to make enough improvements that further distance them from the competition.

 
Download 


You can download this version of NBA 2K11  and install by clicking on   Download Full Version

Thursday, October 6, 2011

Resident Evil 5


Overview

source : gamespot

Resident Evil 5 is a fun and frantic evolution of RE4's breakthrough game play and the series' horror themes. 
Resident Evil 5 will be over 18 months old by the time PlayStation Move arrives, but the game is bound to get a new lease on life in November when Sony's motion controller launches. Owners of Resident Evil 5: Gold Edition will receive the Move update for free over the PlayStation Network as soon as it hits stores, but we got to put it through its paces early at this year's E3.
The E3 demo featured the same section of game play as the demo released for the original game and takes place roughly at the beginning of the story. This section is combat-heavy, making it a perfect place to test out the Move controls, but it's worth noting that the entire game will be playable with the Move. You'll also still be able to play the game in co-op with another person using the standard Dual Shock 3 controller.
The controls are fairly simple and will be familiar to players of the game. You can opt to aim using the trigger on the main Move controller or the navigation controller, at which point you wave the motion controller around to aim. While aiming, you then use the Move button to fire and shake the controller to reload. When you're not aiming, a shake of the remote will result in a swipe of your knife, and it can also fend off a close-up zombie attack.
The Move support worked well, and while it took some getting used to, we were enjoying the new system by the end of the demo. Move support will be available only for owners of Resident Evil 5: Gold Edition on the PlayStation 3. Cap com states that the game was rebuilt for this edition to allow for the update, so Move support is impossible for the original game. The update will arrive when the Move launches, which is currently scheduled for September 15 in Europe and September 19 in North America.

Review
Positive

  • Beautifully detailed graphics and character animation

  • Real-time menu system keeps you immersed

  • Plenty to do once you've beaten it.

  • Having a partner enhances the fun and excitement while adding tension

Negative


  • Slow, deliberate movement and gunplay may not appeal to everyone
    • Can't swap weapons with a human teammate online.
    • Frustrating hurdles to leap when joining an online game


About


Ten years after the destruction of Raccoon City, former S.T.A.R.S. Alpha team member Chris Red field is an agent of the B.S.A.A. This paramilitary anti-bio-organic weapon organization travels the globe to seek out and destroy Umbrella's creations, which have fallen into the hands of terrorists following the collapse of the multinational pharmaceutical company. When Chris gets a tip that a known weapons dealer will be making a big deal in the remote African nation of Kikuyu, he heads there to put a stop to it and learn what he can about the mysterious doomsday project known only as Uroboros. Chris is joined by Sheeva Alomar, a local B.S.A.A. agent, and together they battle wave after wave of infected villagers, horribly mutated monsters, and even series arch nemesis Albert Weaker.

The core combat mechanics haven't fundamentally changed since Resident Evil 4--the action still unfolds from an over-the-shoulder perspective, certain battles or cut scenes are accompanied by brief quick time events, and you still have to stop moving to fire your weapon (though you gain a bit more mobility thanks to your new found ability to walk sideways). Resident Evil 5's slow movement and gun play take some time to get used to, and folks expecting a run-and-gun game may find the action too sluggish for their tastes. Fortunately, this slowness isn't really an issue within the game, because enemies are deliberate with their attacks and are better handled with a cool head and steady aim.

Regardless of how similar the combat in Resident Evil 5 is to its predecessor, the addition of a second character makes encounters feel quite different. Teamwork is necessary to take down more-powerful enemies and bosses, and having someone there to watch your back goes a long way toward keeping you alive. Furthermore, there have been radical changes to the inventory management system. The immersion-breaking briefcase from the previous game is gone, and enemies no longer politely wait for you to rummage through your things because bringing up your armory doesn't pause the action. At any given time, you can store up to nine items per character, four of which are bound to the directions of the D pad for easy access. This new system works extremely well and successfully conveys a sense of urgency whenever you go through your gear. It's often necessary to trade items with your partner, and keeping track of who has what at all times is crucial, because rummaging through your things while a boss beats on you is painful.

On the whole.

Resident Evil 5 isn't a survival horror game, but that doesn't mean it hasn't learned a great deal from the genre. Tension is the central element of survival horror games, and in the past it has been conveyed by the gloomy settings, the sense of isolation, and the frustratingly clunky camera angles and controls--all RE5 does differently is convey this feeling through other outlets. Having a partner introduces new types of tension, because you're forced to rely on each other's support, find ways to manage both of your inventories during battles, and cover larger areas since enemies can appear from almost anywhere. Waves of enemies wax and wane with just the right frequency, and while the brightly lit environments make them less scary, they can be tough to deal with because they attack in large numbers and are smarter, faster, and stronger than their counterparts in previous games. Major encounters and boss fights are doled out with excellent pacing, and since you're never sure what to expect around the corner, you have to remain vigilant. The active inventory management system helps keep that anxiety up as well.

Resident Evil 5 successfully builds on the foundation of its predecessor while taking it in a drastically different direction. Having a partner introduces new degrees of game play depth and dramatic tension that make the game that much more exciting to play. Though the slow, deliberate movement and shooting may not appeal to everyone, this new sequel’s frequent large-scale battles and co-op play still offer a fun and exciting adventure. 


Download 


You can download this version of Recident Evil 5 and  install through  Doenload Full Version

Wednesday, October 5, 2011

DARK SOULS

Overview 


source :gamespot

Dark Souls will take you into a dark world filled with despair, where you must use your creativity to strategies, learn, and overcome unpredictable and unique challenges to determine your fate. Live through a million deaths and earn your legacy.



Dark Souls will demand your absolute concentration and will unflinchingly punish your mistakes, but it will reward your ability to learn from death. You will have to conquer unimaginable monsters and progress deeper into this bleak and forbidding environment filled with the undead. The game is extremely deep, dark, and difficult. Dark Souls is unforgiving in its punishment but rewarding for the determined. The game contains 60 hours of game play with 100 unique monsters to slay. Your success depends on your eventual mastery of how and when to use the magic spells, choice of armor, and types of weapons, and the moves attached to the weapons. Dark Souls will include network play where players will cross paths with one another, allowing them to interact throughout the game. Dark Souls will be available on the PlayStation 3, Xbox 360, and PC.





What's new ?


While the gaming world may be heading toward short, simple gaming mechanics, it's refreshing to see just how old-school Nam co Bandai is when it comes to Dark Souls. "The game is going to be even more difficult than Demons' Souls," says our representative. To demonstrate the fact, albeit in an unintentional way, another Nam co Bandai representative died repeatedly during our demo of new content from the game. So, to summarize: Dark Souls is so hard that the guys who are making it can't even play it without dying.



Review


Dark Souls is an extraordinary role-playing game that transports you to an awesome and menacing world you may never forget.


Positive


  • A gorgeous and frightening world you won't want to leave  
  • Abundant, amazing bosses test your skill and determination  
  • Superb combat in which every attack feels powerful and precise  
  • Fantastic online aspect lets players both cooperate and compete  
  • Covenant system and other features lead to constant surprises. 

Negative


Like Demon's Souls, Dark Souls is a third-person dungeon crawler with precise and responsive combat. You create a character, select a class, and enter a bleak kingdom populated by undead horrors, shrieking gargoyles, and iron-clad knights. The tutorial introduces you to the impending terrors in fine fashion. You fight a gargantuan ogre, get rolled over by a giant ball, and encounter a sad fellow who issues you a warning in his final moments. After this sinister and enthralling introduction, a giant raven flies you to the shrine that serves as your initial hub. And so begins your exploration of Lordran, where non-player characters offer a few vague notions of where you are and what you must do, but little else. NPCs muse on their undead conditions and emit disturbing giggles, but Dark Souls doesn't focus on plot, character development, or questing in the traditional sense. Rather, it provides you with a captivating world spiced with narrative details, and encourages you to craft your own tale. You might expect that such thin storytelling might lead to aimlessness, but Dark Souls is anything but aimless, in part due to the structure and design of its large, seamless world

Demon's Souls was a collection of large levels attached to a hub area; Dark Souls is a single, massive realm, separated into distinct regions. You can't explore with impunity, however: certain areas open up to you only when you beat bosses. Watching a giant closed gate swing open after a nail-biting battle is a fantastic reward for proving your dominance: You are filled with trepidation and excitement at the prospect of investigating a mystifying new territory. That region might contain dim forests, crumbling castles, dilapidated bridges, and ominous fortresses. Each area has its own defining visual characteristics, yet feels like it belongs to the same melancholy medieval universe. A giant red dragon perches above a stone bridge and breathes fire upon you. Undead knights clad in capes charge at you. Ghostly figures descend on a murky village. Dark Souls is beautiful and terrifying all at once--yet as horrifying as it is, it draws you in. No one should ever want to reside in a land in which death lurks around each corner. Yet once you're there, Dark Souls convinces you to remain, promising new vistas to ogle and new creatures to slay. The biggest blight on this land is the inconsistent frame rate. It isn't a pervasive issue, but things get choppy in certain areas. The slowdown isn't likely to affect your exploration, but it's noticeable enough to stand out.

You eventually unlock shortcuts between regions and make good use of them, especially when trying to best Dark Souls' immense and numerous bosses. They include twin gargoyles atop a parish roof, a giant fire demon, a huge wolf with a sword in its mouth, and a deceptively beautiful butterfly that sings a soothing lullaby when it isn't trying to murder you. And there are mini bosses too, such as a blue dragon guarding a narrow path and a giant diseased rat skulking in the sewers. Every boss looks gruesome, and each plays differently enough to keep you on your toes. Even standard foes are wonderfully hideous in Dark Souls and are suited to their environment. Each enemy attacks differently from others, with some taking advantage of openings to whittle away most, if not all, of your health bar. However, smooth animations and clear sound effects signal the most powerful moves, allowing you to block properly or roll out of the way. Yet each dog and demon has enough different attacks to make every encounter a surprise; it's a great mix of consistency and unpredictability. And with so much combat variety, you might find use for multiple weapons and sets of armor, each with its own attack and defense benefits (one for fending off poison, one for fire protection, and so on). One moment, you might look like a hooded wraith in your gold-trimmed cloak; the next, your gleaming armor gives you the look of a virtuous silver knight.


Fortunately, the combat is weighty and exact, which is why Dark Souls feels fair and rarely cheap. In all but a few instances, the collision detection is flawless. When your blade makes contact with a shield, it glances off; when it meets flesh, it sinks into it. If you hit a wall rather than the flaming minotaur rising above you, he will take advantage of your error. These might seem like small details, but without such accuracy, Dark Souls wouldn't be such a triumph. Combat isn't perfect: a drake might clip into a mountain and get stuck, or you could perish due to mistakes caused by the finicky lock-on mechanic. But such issues are easily overlooked, and more apparent than they might otherwise have been, because the action is usually ultra precise.



 Thank goodness for such precision. Without it, you could never survive in this wild world. On your travels, you cross narrow beams and avoid deadly swinging blades. Evil shrubs spring to life and pierce you with their branches, and the bones of skeletons you just defeated reassemble themselves before your very eyes. And so you die. Often. Afterward, you resurrect at the most recent bonfire you rested at. These bonfires are scattered around the world, though they are far enough apart that you don't feel totally secure in your travels. Resting at one saves your game, replenishes your health and your supply of health flasks, and restores the number of times you can cast a particular spell.The catch: every enemy, apart from bosses, re spawns when you rest.


Death also means losing the souls you have in your possession. Souls are the game's currency and are used to level up, buy equipment, improve your weapons and armor, purchase new spells, and more. If you want to retrieve those lost souls, you must return to the bloodstain that marks the ground where you expired. And so you must ask yourself while exploring: Is it worth the risk to press onward, and accumulate more souls, or should you spend them now? It's a more difficult decision than you might think. With so many beautiful and terrifying possibilities waiting out there, you will feel yourself drawn to continue, even knowing you might sacrifice your very lifeblood.  



Download 


You can download this version of  Dark Soul and install by clicking on following link  Download Full Version